Zelda A Link Between Two Worlds Review

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Introduction

Zelda A Link Between Two Worlds is a pretty neat little game with a very interesting mechanic behind it. I’ve never really been able to get into any Zelda games and I’ll admit my 3DS was purchased purely to play the new Pokemon game on, so imagine my surprise when I found myself enjoying this game. So what makes this a game worth playing?

The game follows our hero, Link, as he battles a villain who is seeking to transform the Seven Sages into paintings, adding them all to his horrid collection. When Castle Hyrule is attacked by the menace things really get underway, sending our hero on his quest to save princess Zelda and the Sages.

Gameplay

imageWhat I really enjoy about Zelda is the casual gameplay. It’s easy to pick up and play and you don’t need to invest hours at a time to enjoy it. Exploring Hyrule and Lowrule is good fun, using a number of different tools to help get to new locations. The added ability to transform into a painting and meld with walls adds a whole new level of exploration and puzzle solving. I honestly didn’t know what to expect when I saw pictures of Link turning into a painting but I’m impressed with how well the concept works.

Puzzle solving works well in this game, giving the player a range of abilities and tools to help them get from A to B and discover treasure or hidden items. The puzzles aren’t overly taxing but they are enjoyable and add a little something more to the game.

Combat starts out pretty basic but as you progress through the game it gets a little deeper. The new items the player acquires help out in fights, all causing different types of chaos for your enemies to deal with. One thing that I found to be pretty different is how the players user interface becomes more intuitive as they progress, the quick skills bar evolving with time.

Graphics

The graphics are pretty good, a top down, cartoon style. It’s just what you’d expect from a game built for the 3DS. The style works really well and works perfectly with the 3D option.

Speaking of 3D, I found that it works well in Zelda, the most tolerable game I’ve played yet with 3D on. After a while though the novelty wore off and I went back to 2D but I’m sure there will be plenty of players out there who will be able to play all the way through with 3D on.

What I liked

I loved the way that this game mixes things up with new concepts like turning into a painting to explore. It’s different to anything I’ve played in quite some time and really adds depth to the game. I can’t really imagine this being a particularly great game without these added concepts.

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What I disliked

That the guy I rented my house out to kept taking my rented items if I died! Damn you!

Stand Out Feature

It’s definitely the range of unique tools and abilities this game gives the player. It just adds so much and really helps to mix things up. I’ve had some great moments staring at the screen figuring out where on earth I need to go next when a lightbulb moment hits me and I use one of my tools to fly over some spikes or meld with a wall to cross a mountain ledge. Hats off to the developers on this one, some really good fun things to play with.

Conclusion

As I said at the start of this review I’m not a fan of the Zelda franchise but I’ve really enjoyed my time with this game. I’ve enjoyed it so much that I’ve even decided to give Ocharina Of Time another blast!

If you’re looking for something to sink a fair amount of time into on your 3DS then is recommend giving this game a blast. I’d almost go as far to say I’ve enjoyed it more than Pokemon… almost…

Give it a go and see for yourself how much fun this game is. You won’t regret it.