Elder Scrolls Online Preview

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When I saw the announcement for The Elder Scrolls Online my heart fluttered and sunk. My feelings were mixed, on one hand we were finally being given the opportunity to play with our friends in Tamriel, on the other hand there was a risk of this being a quick and easy cash in for the studio.

I watched trailers and hands on videos, showing off what this game was all about, but still I was unsure. We’ve all been let down by MMO’s before, ones that had extremely fancy game trailers, how could we possibly know whether or not this would be any different?

Finally the beta weekend came up and I got my first hands on experience with this game and straight away a number of my fears melted away. The first thing you notice when you jump into The Elder Scrolls Online is just how detailed it is. The character creation has an awful lot of depth, giving the player a huge amount of customisation options and the character graphics are absolutely superb.

Pretty impressive and very similar style to Skyrim.

Once I created my character I was thrown into my first dungeon, a prison, from which I had to escape. My first quest was fully voiced and felt like something from Skyrim, not World of Warcraft. The same can be said for the majority of quests I have played through, they are all pretty detailed, not your standard fetch or kill style quests.

The gameplay felt very similar to Skyrim, a first person or third person adventure depending on your preference. I played first person, a warrior wielding two handed weapons. A soon as I entered combat I found myself in familiar territory, the game handles just like Skyrim, left mouse click attacks and right blocks but there are also a couple of extras thrown into the mix, such as the ability to double tap your direction keys to dodge and evade attacks.

A lovely reminder of my days spent in Skyrim

Once you fight through your first quest you’ll be taken to a new location. I played as a Nord and was transported to a snowy village with lush forest surrounding it. The environment was absolutely stunning and an absolute pleasure to explore. Unlike other MMO’s, the graphics are rich and detailed, the environments exceptionally well developed. There were large forests to wander through, high mountains, flowing rivers and cascading waterfalls, really something I didn’t expect to see in an MMO.

Time for a drink

Time for a drink

I teamed up with my brother and we went exploring, seeking out new and random quests which were all voice acted and interesting. Some of the quests were bizarre and humorous, sending us on random missions, while others were more serious, pitting us against invading soldiers. My only gripe when exploring with a friend is that even when you are both grouped together and completing the same quest there is no combining or sharing the quest. If one of you completes the quest they are the only one to do so. I loved the way SWTOR handled a group when completing quests and

I created a second character in order to check out some of the other starting locations and found myself in a desert village, a huge port beside a beautiful ocean. Once again exploring felt great, wandering along side cliff edges and looking down at beautiful lagoons. All of the fauna was different, completely styled to match the hot and arid landscape I was exploring. Interesting animals roamed the sands and ruins were scattered about all over. The whole place was a stark contrast to the earlier snowy landscapes I’d explored as a Nord.

A stark contrast to my earlier play through

I teamed up with my brother and we went exploring, seeking out new and random quests which were all voice acted and interesting. Some of the quests were bizarre and humorous, sending us on random missions, while others were more serious, pitting us against invading soldiers. My only gripe when exploring with a friend is that even when you are both grouped together and completing the same quest there is no combining or sharing the quest. If one of you completes the quest they are the only one to do so. I loved the way SWTOR handled a group when completing quests and would love to see something similar in ESO.

I’ll admit, I’m still undecided about this game. I want to love it and I came pretty close. I can see myself sinking hundreds of hours into ESO, exploring alongside friends and drinking in the new environments. On the flip side it’s an MMO and they are normally plagued with issues, ready to ruin the game experience. The subscription worries me as I’m not a fan of having to pay for a game upfront then continue paying monthly. If the developers can continue to deliver updates and new content after the games release then maybe, just maybe, I’ll take the plunge and finally commit to an MMO.

All in all, an absolutely fantastic Elder Scrolls experience, even if it is online.

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